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Jump Into SCP Wish I Knew

Jump Into SCP Wish I Knew

A Roblox experience owned by Snowflake Games Studios.

AdventureENSCP FoundationObbyHorror

Description (written by the developer; not a statement by this register)

Welcome to Jump Into SCP Wish I Knew! Jump up with your friends so you can meet SCP Wish I Knew!

Last updated by the developer 25 Dec 2025, 20:17 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
254,589
lifetime visits
68%
liked (573 👍 / 268 👎)
13,912
favourites (54.6 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook!
199 R$
Flying Carpet!
39 R$
Sword!
19 R$
Gravity Coil!
8 R$
Speed Coil!
6 R$
Wall Builder!
6 R$
Slap Hand!
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome187,126 · 100.0% win
First Win! · progression25,712 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3668no change
25 Aug 2026, 02:4668no change
15 Aug 2026, 02:2368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.