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Escape Tsunami for Cars!

Escape Tsunami for Cars!

A Roblox experience owned by Brainrots in Water.

TycoonENtsunami survivalcar collectionoffline earnings

Escape Tsunami for Cars! is a tycoon experience created on December 25, 2025. The game has accumulated 11,030,505 lifetime visits and 30,223 favorites. Currently, 12 players are active. The title maintains a 96% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Cars! 🌊 Run fast and grab Cars! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Cars! ⚡ Upgrade your Cars and get more money! 💸 Upgrade your base to unlock more slots and place extra Cars! 🏗️ Your Cars earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC CAR! 👍

Last updated by the developer 26 Dec 2025, 18:48 UTC.

12
playing (measured 10 Aug 2026, 14:50 UTC)
11,030,505
lifetime visits
96%
liked (68,915 👍 / 3,119 👎)
30,884
favourites (2.8 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5010first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:5296no change
12 Oct 2026, 19:4996no change
2 Oct 2026, 19:4896no change
22 Sept 2026, 19:4796no change
12 Sept 2026, 19:4696no change
2 Sept 2026, 19:4596no change
23 Aug 2026, 19:3896no change
13 Aug 2026, 19:3796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.