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[RELEASE] Up, Up, Balloons! 🎈

[RELEASE] Up, Up, Balloons! 🎈

A Roblox experience owned by Flexor Studios.

SimulatorENincremental speedparkour/obbyclicker/idle

Description (written by the developer; not a statement by this register)

🎈 Every second your balloons multiply! 🏆 Fly to the top of towers to earn wins! 🌎 Unlock new worlds! 🐶 Collect pets! 💎 Premium Players Benefits: 🎈 +2 Balloon Boost + ⚡️ 5 Speed Boost! 🎁 Join Flexor Studios for an exclusive pet + daily game rewards! https://www.roblox.com/communities/137148810/Flexor-Studios 👍 Like the game for updates! 👥 Invite friends for a balloon power boost! ⭐ Favorite Game so you can play again later! Tags: speed, speed, roblox but every second you get +1 speed, roblox but you get +1 speed every second, get speed, every second, obby, Colorful, Super, Speed, Fun, Fly, speed, Race, Clicker, Idle, Win, Faster, Platformer, Jump, walkspeed, Parkour, bike, Obstacle Course, Bike Obby, Biking, Bike Trail, skateboard, speed clicker, race clicker, jump clicker, jump simulator, stud jump obby, high jump race, every second you jump higher, roblox but every second you get +1 jump power, obstacle course

Last updated by the developer 1 Jan 2026, 16:03 UTC.

0
playing (measured 12 Aug 2026, 20:00 UTC)
367
lifetime visits
97%
liked (93 👍 / 3 👎)
3,421
favourites (9321.5 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Octuple Eggs
328 R$
x2 Rebirths
278 R$
x2 Speed Boost
229 R$
x2 Balloons
198 R$
x2 Wins
148 R$
Fast Hatch
145 R$
Triple Eggs
128 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Up, Up, Balloons! · welcome285 · 0.00% win
1 Win · progression25 · 0.00% win
100 Balloon Power · progression23 · 0.00% win
500 Balloon Power · progression13 · 0.00% win
1K Balloon Power · progression11 · 0.00% win
Rainbow Tower · progression11 · 0.00% win
5 Wins · progression8 · 0.00% win
10 Wins · progression8 · 0.00% win
Candy Tower · progression7 · 0.00% win
Obtained Free Pet · collection4 · 0.00% win
Volcano Tower · progression4 · 0.00% win
5K Balloon Power · progression4 · 0.00% win
10K Balloon Power · progression4 · 0.00% win
50 Wins · progression3 · 0.00% win
100K Balloon Power · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

979897.521 August 2026 — 98 % liked1 September 2026 — 97 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 06:0497-1
21 Aug 2026, 23:1898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.