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😼Steal Cute Cats!

😼Steal Cute Cats!

A Roblox experience owned by SimZone Studios.

TycoonENcat collectiontycoonstealing mechanic

Description (written by the developer; not a statement by this register)

✨ NEW GAME FOR 2026! ✨ 😼 Collect rare and powerful cats across the world 👩🏻‍🔧 Steal cats from other players and build your empire 🔍 Hunt down the rarest cats and flex them to everyone 💲 Walk your cats to earn 2X money and grow faster 🐾🔥 Start from nothing and rise to become the ultimate cat tycoon! Build, steal, trade, and dominate the server with your collection! From the creators at SimZone Studios 🏆 Can you catch them all and become the richest cat collector?

Last updated by the developer 16 Jul 2026, 19:32 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
217,401
lifetime visits
66%
liked (155 👍 / 80 👎)
25,419
favourites (116.9 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AutoCollect
199 R$
2X Money
199 R$
Fusion Coil
99 R$
Cat Walker
99 R$
Speed Coil
75 R$
Eviction Hammer
75 R$
Rainbow Carpet
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Herding Cats! · other162,992 · 0.00% win
Common Cat · collection75,419 · 0.00% win
Rare Cat · collection35,015 · 0.00% win
Epic Cat · other18,449 · 0.00% win
Cat Steal! · other14,826 · 0.00% win
Legendary Cat · collection10,435 · 0.00% win
Mythic Cat · collection6,161 · 0.00% win
Rebirth 1 · progression294 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0166no change
15 Aug 2026, 03:4666first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.