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Diabolik Anime

Diabolik Anime

A Roblox experience owned by Diabolik Anime.

RoleplayPTanimevampireroleplay

Description (written by the developer; not a statement by this register)

A franquia Diabolik Lovers foi originalmente criada pela Rejet Company. Anime dirigido por: Shinobu Tagashira Estúdio de animação: Zexcs. Construtora do mapa: Nati A ideia de criar o mapa surgiu pelo fato de eu conhecer o anime há muitos anos e amar a estética de vampiros, a vibe do ambiente. Então, pensei em criar aqui, pois seria incrível vivenciar um pouco disso. O mapa se chama ‘Diabolik Anime’ por ser totalmente inspirado no anime. Versão 2026

Last updated by the developer 8 Aug 2026, 16:51 UTC.

0
playing (measured 11 Aug 2026, 07:23 UTC)
5,434
lifetime visits
91%
liked (83 👍 / 8 👎)
196
favourites (36.1 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisibility
200 R$
+10k Life!
100 R$
Custom Position!
100 R$
possess!
70 R$
Bat transformation
30 R$
Karlheinz†
20 R$
Carla Tsukinami†
16 R$
Shin Tsukinami†
15 R$
Kino†
15 R$
Shu Sakamaki†
12 R$
Ayato Sakamaki†
11 R$
Richter
10 R$
Subaru Sakamaki†
10 R$
Ayato Plushie (Limited)
7 R$
Ruki Mukami†
5 R$
Laito Sakamaki†
5 R$
Reiji Sakamaki†
5 R$
Dama Sakamaki ۶ৎ
5 R$
ʚ Dama Komori ۶ৎ
5 R$
Cordelia♡‧˚
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Você jogou Diabolik Anime! · welcome3,059 · 75.5% win
Halloween 2026! · other1,025 · 90.6% win
Congratulations, you met the map creator! · other82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86928917 August 2026 — 86 % liked27 August 2026 — 86 % liked6 September 2026 — 87 % liked16 September 2026 — 88 % liked26 September 2026 — 90 % liked7 October 2026 — 92 % liked17 October 2026 — 91 % liked9117 August 202617 October 2026
7 measurements spanning 60 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 00:0291-1
7 Oct 2026, 00:0092+2
26 Sept 2026, 23:5390+2
16 Sept 2026, 21:2388+1
6 Sept 2026, 21:2387+1
27 Aug 2026, 21:1886no change
17 Aug 2026, 21:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.