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A Roblox experience owned by spinning cat productions.

Last updated by the developer 6 Feb 2026, 03:27 UTC.

0
playing (measured 11 Aug 2026, 08:18 UTC)
523
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (3.8 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PBRR2
750 R$
PBRR1
750 R$
PBRR
750 R$
PAIDPBR2
750 R$
PAIDPBR1
750 R$
leopardbeanie2
750 R$
leopardbeanie1
750 R$
leopardbeanie3
750 R$
PAID5
350 R$
Beanie3
350 R$
Beanie2
350 R$
Beanie1
350 R$
Beanie5
350 R$
PAID6
350 R$
Beanie4
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

758077.521 August 2026 — 75 % liked20 October 2026 — 80 % liked21 August 202620 October 2026
2 measurements spanning 61 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 21:1680+5
21 Aug 2026, 02:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.