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[UPD6]Prison Lift Clash

[UPD6]Prison Lift Clash

A Roblox experience owned by Ball Ball Studio.

SimulatorENPrisonGym/TrainingPvP

[UPD6]Prison Lift Clash is a simulator experience created on 2025-12-26. It currently has 198 players online. The game has accumulated 8,676,237 lifetime visits and 573,798 favorites. User engagement metrics show a 94% like percentage. The experience focuses on training, combat, and item unlocking mechanics within a prison setting.

Description (written by the developer; not a statement by this register)

In this prison, whoever is more powerful calls the shots. Welcome to Prison Lift Clash HOW TO PLAY 🏋️Train to gain power 💵Defeat players to earn cash 🗡️Open the treasure chest to get loot. 🔒Unlock headwear, tattoos, necklaces, and weapons Tag:GYM,PVP,Muscle,Strong,Training,Lifting,Battle,Simulator

Last updated by the developer 27 Aug 2026, 02:10 UTC.

86
playing (measured 2 Sept 2026, 03:50 UTC)
9,039,032
lifetime visits
93%
liked (6,410 👍 / 508 👎)
648,965
favourites (71.8 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8640624610 August 20262 September 2026
273 measurements spanning 23 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–454 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:5086-14
2 Sept 2026, 02:50100-28
2 Sept 2026, 01:50128-21
2 Sept 2026, 00:50149-23
1 Sept 2026, 23:50172+7
1 Sept 2026, 22:50165+2
1 Sept 2026, 21:50163+6
1 Sept 2026, 20:50157-1
1 Sept 2026, 19:50158+22
1 Sept 2026, 18:50136-12
1 Sept 2026, 17:50148-16
1 Sept 2026, 16:50164+15
1 Sept 2026, 15:50149-37
1 Sept 2026, 14:50186+9
1 Sept 2026, 13:50177-21
1 Sept 2026, 12:50198+13
1 Sept 2026, 11:50185+22
1 Sept 2026, 10:50163+7
1 Sept 2026, 09:50156-1
1 Sept 2026, 08:50157first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Train
25 R$
x2 Coin
9 R$
x2 Train Boost
9 R$
x2 Kill
9 R$
+100 Backpack Space
9 R$
Luck
9 R$
VIP
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.513 August 202622 October 2026
280 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 280
Measured (UTC)% likedChange
22 Oct 2026, 21:2293no change
12 Oct 2026, 21:2193no change
2 Oct 2026, 21:2193no change
22 Sept 2026, 21:2193no change
12 Sept 2026, 21:1993no change
2 Sept 2026, 21:1993no change
2 Sept 2026, 03:5093no change
2 Sept 2026, 02:5093no change
2 Sept 2026, 01:5093no change
2 Sept 2026, 00:5093no change
1 Sept 2026, 23:5093no change
1 Sept 2026, 22:5093no change
1 Sept 2026, 21:5093no change
1 Sept 2026, 20:5093no change
1 Sept 2026, 19:5093no change
1 Sept 2026, 18:5093no change
1 Sept 2026, 17:5093no change
1 Sept 2026, 16:5093no change
1 Sept 2026, 15:5093no change
1 Sept 2026, 14:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.