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🧟 Zombie Hunting Simulator

🧟 Zombie Hunting Simulator

A Roblox experience owned by Zombie Hunting Simulator.

SimulatorENzombiesimulatorco-op

Zombie Hunting Simulator is a simulator experience created on 2018-12-07. It has accumulated 6,866,957 lifetime visits and 46,564 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The experience allows players to fight zombies, complete quests, and hatch pets across multiple platforms.

Description (written by the developer; not a statement by this register)

Welcome to Zombie Hunting Simulator, where you'll fight your way through hordes of zombies together with friends! Complete quests, maneuver through maps, and hatch pets to accompany you on your zombie hunting journey. 🚨Play on a VIP Server an additional +25% stats for just 10 Robux. 🎮Available on Desktop & Gamepad, Mobile, Tablet, Xbox One. Building by: OrbitectGG

Last updated by the developer 11 Jul 2026, 12:06 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
6,866,957
lifetime visits
64%
liked (10,083 👍 / 5,624 👎)
46,561
favourites (6.8 per 1k visits)
7 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack (50% OFF)
199 R$
2X Brain (50% OFF)
99 R$
2X Damage (50% OFF)
99 R$
2X Cash (50% OFF)
99 R$
Blazing Scythe (50% OFF)
99 R$
Starter Pack (50% OFF)
49 R$
Flaming Backpack (50% OFF)
49 R$
Sprint (50% OFF)
19 R$
VIP (50% OFF)
19 R$
2X Critical Chance (50% OFF)
19 R$
2X EXP (50% OFF)
19 R$
Auto Attack (95% OFF)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,222,028 · 0.00% win
First Kill! · other2,238,004 · 0.00% win
First Egg! · collection484,275 · 0.00% win
First Crate! · collection184,217 · 0.00% win
Meet Roy! · welcome826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0364no change
13 Aug 2026, 23:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.