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Bloody Battle: Remastered

Bloody Battle: Remastered

A Roblox experience owned by Radioactive Workplace.

Fighting & PvPENremakegoreunfinished

Description (written by the developer; not a statement by this register)

Bloody Battle: Remastered is a remake and remaster of a game named: Bloody Battle by nicorocks5555 with my own personnal and community twists. WARNING: This game includes gore, dismemberement and squishy sound effects, and slightly flashing images, if you're seemingly uncomfortable with those types of related elements, do not play. Game made by TheRealLobsangMreal2. Original game made by nicrorocks5555. KEEP IN MIND THAT THE GAME IS HEAVILY UNFINISHED, EXPECT OVERSIGHTS AND BUGS OCCURING.

Last updated by the developer 3 Sept 2026, 18:56 UTC.

0
playing (measured 3 Sept 2026, 20:16 UTC)
366
lifetime visits
83%
liked (19 👍 / 4 👎)
21
favourites (57.4 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Punched Out · other6 · 0.00% win
The Man Behind the Slaughter [WIP] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7983816 September 2026 — 79 % liked16 September 2026 — 83 % liked1 October 2026 — 83 % liked6 September 20261 October 2026
3 measurements spanning 26 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 23:5083no change
16 Sept 2026, 01:3783+4
6 Sept 2026, 01:1879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.