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[🐣] Death Note In Roblox

[🐣] Death Note In Roblox

A Roblox experience owned by Rushbyte Games.

RoleplayENDeath NoteAnime IPRoleplay

Description (written by the developer; not a statement by this register)

Become the judge of humanity. 📕 Write a name. Choose a fate. Control who lives and who dies. 🐣 EASTER UPDATE! ✨ New hourly event 🏪 New kira legacy shop! 🎁 New kill pack with an exclusive title! 🔮New awaken system! 🎮 HOW TO PLAY 📖 Open your Death Note ✍️ Write a name 💀 Eliminate players and NPCs in different ways ⬆️ Level up and unlock powerful titles 🛡️ Protect yourself with forcefields Will you become the ultimate god of the new world? 👍 Like the game to support future updates!

Last updated by the developer 14 Jun 2026, 00:54 UTC.

0
playing (measured 22 Aug 2026, 01:30 UTC)
49,902
lifetime visits
84%
liked (66 👍 / 13 👎)
192
favourites (3.8 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Retro Pack
49 R$
Kills Pack 1
15 R$
Meme Pack
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Death Note In Roblox! · welcome40,341 · 100.0% win
First Kill! · progression25,994 · 100.0% win
Upgrade!4,024 · 0.00% win
Kill Master! · other2,081 · 35.3% win
Awakened · progression794 · 0.00% win
Saved · other238 · 0.00% win
Master Asassin · progression198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.