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🎯🗡️ KS:FG [Closed for a while]

🎯🗡️ KS:FG [Closed for a while]

A Roblox experience owned by _dublicatex.

Fighting & PvPENkillstreaksword fightinggrindy

Description (written by the developer; not a statement by this register)

Hello and welcome to KSFG (Killstreak Sword Fighting Game) this is a game where you kill enemies to get stronger. Please take note that this game is very grindy This game is in development so it has LOTS of bugs and unfinished stuff Credits to: Music: DM DOKURO, SharaX, Toby Fox 6000 (killstreak) phase music: @AdrianUrbanek12 on roblox Founder: @lostmeow8 Main idea: Tencell (slap battles)

Last updated by the developer 24 Jul 2026, 12:42 UTC.

0
playing (measured 18 Aug 2026, 18:36 UTC)
315
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (3.2 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kill Button
650 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44 · 0.00% win
Purple-wakening · progression8 · 0.00% win
clock.angel · progression7 · 0.00% win
Glitched · progression7 · 0.00% win
The Creature.. · progression7 · 0.00% win
Scorching · progression7 · 0.00% win
Purpnergetic · progression6 · 0.00% win
Energetic · progression5 · 0.00% win
Unknown · other5 · 0.00% win
clock.chaos · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.