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☀️ Sunny Sproutz Daycare 🌱 [🦭]

☀️ Sunny Sproutz Daycare 🌱 [🦭]

A Roblox experience owned by SunnySprout Productionz.

RoleplayENroleplaycaregivingregression

Description (written by the developer; not a statement by this register)

☀️ Welcome to Sunny Sproutz! ☀️ 🌟 RELEASE! 🌟 ⭐ Hey, little ones! Do you want to have a place to feel comfortable in? 🌱 Worry not! Because we have: 🏠 Interactive Rooms! 🏠 ✨ Improved Animations! ✨ 🛠️ Fun-to-use Tools! 🛠️ 🍼 Regression spaces! 🦴 ⚡ Frequent Updates! ⚡ 🚨 Feeling bothered by someone? You can now either call a Mod via the Mod Call System, or, initiate a server-wide votekick if someone is being inappropriate. 🚨 ☀️ Have fun! ☀️ Don't forget to join our group! https://www.roblox.com/communities/535871884/SunnySprout-Productionz#!/about Group-exclusive tools are soon to come!

Last updated by the developer 11 Jul 2026, 01:09 UTC.

0
playing (measured 11 Aug 2026, 20:16 UTC)
584
lifetime visits
90%
liked (38 👍 / 4 👎)
55
favourites (94.2 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands!
150 R$
donate if you'd like!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! · welcome289 · 0.00% win
Do a Trick! · other56 · 0.00% win
The Floppa · other46 · 0.00% win
The Snouter · other24 · 0.00% win
Played for an Hour! · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.520 August 2026 — 89 % liked10 September 2026 — 89 % liked20 September 2026 — 90 % liked30 September 2026 — 90 % liked10 October 2026 — 90 % liked20 August 202610 October 2026
5 measurements spanning 51 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 13:3490no change
30 Sept 2026, 12:0890no change
20 Sept 2026, 04:0490+1
10 Sept 2026, 03:5389no change
20 Aug 2026, 21:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.