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β˜€οΈ Sunny Sproutz Daycare 🌱 [🦭]

β˜€οΈ Sunny Sproutz Daycare 🌱 [🦭]

A Roblox experience owned by SunnySprout Productionz.

RoleplayENroleplaycaregivingregression

Description (written by the developer; not a statement by this register)

β˜€οΈ Welcome to Sunny Sproutz! β˜€οΈ 🌟 RELEASE! 🌟 ⭐ Hey, little ones! Do you want to have a place to feel comfortable in? 🌱 Worry not! Because we have: 🏠 Interactive Rooms! 🏠 ✨ Improved Animations! ✨ πŸ› οΈ Fun-to-use Tools! πŸ› οΈ 🍼 Regression spaces! 🦴 ⚑ Frequent Updates! ⚑ 🚨 Feeling bothered by someone? You can now either call a Mod via the Mod Call System, or, initiate a server-wide votekick if someone is being inappropriate. 🚨 β˜€οΈ Have fun! β˜€οΈ Don't forget to join our group! https://www.roblox.com/communities/535871884/SunnySprout-Productionz#!/about Group-exclusive tools are soon to come!

Last updated by the developer 11 Jul 2026, 01:09 UTC.

0
playing (measured 11 Aug 2026, 20:16 UTC)
584
lifetime visits
89%
liked (32 πŸ‘ / 4 πŸ‘Ž)
46
favourites (78.8 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Commands!
150 R$
donate if you'd like!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game! Β· welcome253 Β· 0.00% win
Do a Trick! Β· other45 Β· 0.00% win
The Floppa Β· other37 Β· 0.00% win
The Snouter Β· other14 Β· 0.00% win
Played for an Hour! Β· other8 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.