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[AURA 🔥] +1 Step Through Time

[AURA 🔥] +1 Step Through Time

A Roblox experience owned by Blue T-shirt Community.

ObbyENobstaclespeedtime travel

Description (written by the developer; not a statement by this register)

Run. Escape. Travel through time. 👟 Gain speed with every step 🏆 Escape challenging obstacle stages across time 💪 Train on treadmills and sprint through timelines ⚡ Unlock powerful multipliers and outrun time itself! 👍 Like the game to support development 👥 Join the group for rewards & updates ⏳ Become the FASTEST Time Traveler!

Last updated by the developer 17 Jul 2026, 07:38 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
191,778
lifetime visits
97%
liked (4,386 👍 / 114 👎)
1,373
favourites (7.2 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CELESTIAL TREADMILL [9X STEPS]
299 R$
GOLDEN TREADMILL [3X STEPS]
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Time Traveler · other99,341 · 100.0% win
1St Rebirth · progression15,158 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:5297no change
25 Aug 2026, 05:0497no change
15 Aug 2026, 05:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.