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[UPDATE 1] Grass Harvest Simulator

[UPDATE 1] Grass Harvest Simulator

A Roblox experience owned by Grass Harvest Simulator Community.

SimulatorENgrindingprogressioncasual

Description (written by the developer; not a statement by this register)

Grass Harvest Simulator Welcome to Grass Harvest Simulator! Cut grass, collect harvest, and upgrade your bag as you explore. 🍃 Cut grass to collect harvest 🎒 Fill your bag ⬆️ Your bag upgrades automatically 🛠️ Unlock better tools 🌎 Discover new areas Simple gameplay, relaxing grinding, and constant progression. 👍 Like the game if you enjoy it ⭐ Favorite to support the game Inspired by classic simulator gameplay. Tags: Grass, Harvest, Cutting, Simulator, Bags, Tools, Exploration, Casual, Relaxing

Last updated by the developer 29 Jun 2026, 06:01 UTC.

0
playing (measured 28 Aug 2026, 11:48 UTC)
620
lifetime visits
67%
liked (6 👍 / 3 👎)
5
favourites (8.1 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [ Very Important Harvester ]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

✂️ Welcome To Grass Harvest Simulator 🌿 · welcome33 · 0.00% win
1.000.000 Tokens Badge8 · 0.00% win
10.000.000 Tokens Badge5 · 0.00% win
100.000.000 Tokens Badge1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.