[NEWπ§] TRENDY BARB & MODEL OUTFIT IDEAS! βοΈπ
A Roblox experience owned by bodyrituals.
Fighting & PvPENfashionoutfit customizationUGC showcase
Description (written by the developer; not a statement by this register)
π Welcome to Trendy Barb & Model Outfit Ideas! π§ All in-game purchases are instantly go straight to your inventory! βοΈ Donβt forget to like, favourite, and share the game with your friends if you like it! π«§ All of the outfits made by owner of the game and our designers! This game has no copyright or infringement of brands, not all clothes and items are owned by us. Full credits to the UGC creators and clothing designers! (If youβd like your UGC or clothing to be removed, please send us a message on Roblox or leave a comment on the group wall) βββββββββββββββββββββββββββΰ¨ΰ§ββββββββββββββββββββββββββββββ cr for map; coostuls α²πΌ cr for game icon/thumbnail; zilok α²πΌ π: Barb, barb outfits, model, cutie, cutie outfits, slay, fashion, fashion outfits, icon, icon outfits, diva, diva outfits, cosplay, hot, hot outfits, rich, rich outfits, horror, horror outfits, trendy outfits, cutecore, cutesy, fairy, moth, mystical outfits, decora, candycore, cutegore
Last updated by the developer 18 Jun 2026, 17:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.