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Jump carefully

Jump carefully

A Roblox experience owned by RAGE TOWERS.

ObbyENparkourobstacle courseskill-based

Description (written by the developer; not a statement by this register)

⚠️ DISCLAIMER: This experience strictly adheres to all Roblox Community Standards and Terms of Service. It does NOT offer, promise, or reward any Robux, items, game passes, or any form of virtual or real-world currency. The title and visual design of this experience are purely thematic and intended for entertainment purposes only, inspired by the Roblox community and its creative culture. ✅All gameplay progression and achievements in Jump carefully are based entirely on player skill, effort, and participation within the game itself. There are no external links, scripts, or systems that direct players outside Roblox, nor any misleading or deceptive content. Jump, parkour, and reach the end to prove your skills! ⭐ Like & Favorite to support us! ⭐ Thank you for playing and have fun! 😄

Last updated by the developer 3 Aug 2026, 20:33 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
495,928
lifetime visits
88%
liked (659 👍 / 92 👎)
19,851
favourites (40.0 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MagicCarpet
299 R$
FusionCoil
100 R$
GrappleHook
100 R$
GravityCoil
100 R$
SpeedCoil
20 R$
SlapGlove
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome360,841 · 0.00% win
Finish Achievement! · progression1,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0888no change
24 Aug 2026, 21:1788no change
14 Aug 2026, 21:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.