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⛏️ Creative Build 💎

⛏️ Creative Build 💎

A Roblox experience owned by [OFFICIAL] WhyMe Studio.

Sandbox & buildingENsandboxsocialarchitecture

⛏️ Creative Build 💎 is a sandbox-building experience created on 2025-12-27. It currently has 547 players online. The game has accumulated 11,561,918 lifetime visits and 268,031 favorites. User engagement shows an 86% like percentage. The description highlights features such as private servers, block placement, and cross-server saving capabilities.

Description (written by the developer; not a statement by this register)

🧱 Creative Build is a social building sandbox where your imagination becomes architecture! *Private servers (VIP SERVERS) are free, and have a bigger building area! 🏗️ Place all kinds of blocks, furniture, outdoor décor, and interactive gadgets—mix styles to create anything from cozy homes to wild theme parks. 📦 Access your Build Inventory anytime. 💾 Everything autosaves. 🎛️ Snap, rotate, color, and clone blocks. 🏠 Claim a personal plot and design rooms, gardens, castles and more. 👫 Build with friends—whitelist collaborators! 🌐 Cross-server saving keeps your items and builds safe everywhere. 🔧 Use interactive blocks (switches, sensors, lights, sounds) to bring your builds to life! 💎 Join our group for news & updates 💎 https://www.roblox.com/communities/502742426/OFFICIAL-WhyMe-Studio ⚠️ DISCLAIMER: This game is an original creation developed from scratch for the Roblox platform, featuring no copyrighted material. Ready to build? Jump in and start your masterpiece! 🏗️✨

Last updated by the developer 22 Aug 2026, 14:10 UTC.

354
playing (measured 24 Aug 2026, 19:50 UTC)
11,879,853
lifetime visits
86%
liked (4,334 👍 / 697 👎)
275,094
favourites (23.2 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

32760746735410 August 202624 August 2026
73 measurements spanning 14 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 285–649 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 73
Measured (UTC)PlayersChange
24 Aug 2026, 19:50354-31
24 Aug 2026, 18:50385-49
24 Aug 2026, 17:50434+86
24 Aug 2026, 16:50348-96
24 Aug 2026, 15:50444-28
24 Aug 2026, 14:50472-52
24 Aug 2026, 13:50524+16
24 Aug 2026, 12:50508-56
24 Aug 2026, 11:50564+63
24 Aug 2026, 10:50501+33
24 Aug 2026, 09:50468+2
24 Aug 2026, 08:50466+55
24 Aug 2026, 07:50411+47
24 Aug 2026, 06:50364-18
24 Aug 2026, 05:50382+55
24 Aug 2026, 04:50327-42
24 Aug 2026, 03:50369+20
24 Aug 2026, 02:50349+12
24 Aug 2026, 01:50337-62
24 Aug 2026, 00:50399first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expand Plate!
199 R$
VIP
99 R$
Increase Height Limit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,231,820 · 89.4% win
100 items placed · collection1,145,956 · 46.4% win
500 items placed · collection561,935 · 24.0% win
1000 items placed · collection321,257 · 14.8% win
10000 items placed · collection22,545 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 202624 August 2026
73 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 73
Measured (UTC)% likedChange
24 Aug 2026, 19:5086no change
24 Aug 2026, 18:5086no change
24 Aug 2026, 17:5086no change
24 Aug 2026, 16:5086no change
24 Aug 2026, 15:5086no change
24 Aug 2026, 14:5086no change
24 Aug 2026, 13:5086no change
24 Aug 2026, 12:5086no change
24 Aug 2026, 11:5086no change
24 Aug 2026, 10:5086no change
24 Aug 2026, 09:5086no change
24 Aug 2026, 08:5086no change
24 Aug 2026, 07:5086no change
24 Aug 2026, 06:5086no change
24 Aug 2026, 05:5086no change
24 Aug 2026, 04:5086no change
24 Aug 2026, 03:5086no change
24 Aug 2026, 02:5086no change
24 Aug 2026, 01:5086no change
24 Aug 2026, 00:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.