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⛏️ Creative Build 💎

⛏️ Creative Build 💎

A Roblox experience owned by [OFFICIAL] WhyMe Studio.

Sandbox & buildingENsandboxsocialarchitecture

⛏️ Creative Build 💎 is a sandbox building experience from 2025 with over 13.3 million lifetime visits. It records 371 playing now, a like rating of 86%, 295,917 favourites.

Description (written by the developer; not a statement by this register)

🧱 Creative Build is a social building sandbox where your imagination becomes architecture! *Private servers (VIP SERVERS) are free, and have a bigger building area! 🏗️ Place all kinds of blocks, furniture, outdoor décor, and interactive gadgets—mix styles to create anything from cozy homes to wild theme parks. 📦 Access your Build Inventory anytime. 💾 Everything autosaves. 🎛️ Snap, rotate, color, and clone blocks. 🏠 Claim a personal plot and design rooms, gardens, castles and more. 👫 Build with friends—whitelist collaborators! 🌐 Cross-server saving keeps your items and builds safe everywhere. 🔧 Use interactive blocks (switches, sensors, lights, sounds) to bring your builds to life! 💎 Join our group for news & updates 💎 https://www.roblox.com/communities/502742426/OFFICIAL-WhyMe-Studio ⚠️ DISCLAIMER: This game is an original creation developed from scratch for the Roblox platform, featuring no copyrighted material. Ready to build? Jump in and start your masterpiece! 🏗️✨

Last updated by the developer 11 Oct 2026, 14:29 UTC.

306
playing (measured 1 Nov 2026, 19:50 UTC)
13,769,420
lifetime visits
86%
liked (5,148 👍 / 812 👎)
306,627
favourites (22.3 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13341127230612 October 20261 November 2026
500 measurements spanning 21 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–453 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 19:50306-78
1 Nov 2026, 18:50384+15
1 Nov 2026, 17:50369+36
1 Nov 2026, 16:50333no change
1 Nov 2026, 15:50333-29
1 Nov 2026, 14:50362-4
1 Nov 2026, 13:50366-28
1 Nov 2026, 12:50394+26
1 Nov 2026, 11:50368+4
1 Nov 2026, 10:50364+25
1 Nov 2026, 09:50339+2
1 Nov 2026, 08:50337+16
1 Nov 2026, 07:50321-41
1 Nov 2026, 06:50362+46
1 Nov 2026, 05:50316-8
1 Nov 2026, 04:50324-87
1 Nov 2026, 03:50411+42
1 Nov 2026, 02:50369+45
1 Nov 2026, 01:50324+59
1 Nov 2026, 00:50265first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expand Plate!
199 R$
VIP
99 R$
Increase Height Limit
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,628,700 · 82.2% win
100 items placed · collection1,351,834 · 43.6% win
500 items placed · collection669,156 · 22.9% win
1000 items placed · collection385,255 · 13.6% win
10000 items placed · collection29,132 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 20261 November 2026
1728 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1728
Measured (UTC)% likedChange
1 Nov 2026, 19:5086no change
1 Nov 2026, 19:3786no change
1 Nov 2026, 18:5086no change
1 Nov 2026, 17:5086no change
1 Nov 2026, 16:5086no change
1 Nov 2026, 15:5086no change
1 Nov 2026, 14:5086no change
1 Nov 2026, 13:5086no change
1 Nov 2026, 12:5086no change
1 Nov 2026, 11:5086no change
1 Nov 2026, 10:5086no change
1 Nov 2026, 09:5086no change
1 Nov 2026, 08:5086no change
1 Nov 2026, 07:5086no change
1 Nov 2026, 06:5086no change
1 Nov 2026, 05:5086no change
1 Nov 2026, 04:5086no change
1 Nov 2026, 03:5086no change
1 Nov 2026, 02:5086no change
1 Nov 2026, 01:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.