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Realm Of Curses

Realm Of Curses

A Roblox experience owned by Realm Of Curses.

Fighting & PvPENaction combatco-op PvEprogression RPG

Description (written by the developer; not a statement by this register)

🔥 Features: 🌌 Dark Cursed Realms – Explore eerie landscapes, haunted cities, and forbidden domains filled with powerful enemies. 👹 Cursed Enemies & Bosses – Face deadly monsters, elite cursed spirits, and massive bosses that test your skill. ⚔️ Unique Combat System – Unleash fast-paced attacks, combos, and cursed techniques in intense battles. 🧠 Cursed Techniques & Powers – Unlock, upgrade, and master powerful abilities to dominate your foes. 🛠️ Progression & Customization – Strengthen your character, enhance stats, and shape your own fighting style. 🎮 Co-op & PvE Action – Team up with other players to take down overwhelming threats together. 🏆 Level Up & Awaken – Grow stronger with every fight and unlock new forms of cursed power. 🎮 Controls: M1 – Attack | Q – Dash | F – Block E / R – Skills | C – Ultimate | M – Menu

Last updated by the developer 27 Dec 2025, 17:15 UTC.

0
playing (measured 13 Aug 2026, 04:07 UTC)
2,858
lifetime visits
68%
liked (36 👍 / 17 👎)
62
favourites (21.7 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Beta Tester
899 R$
Beta Tester
699 R$
Beta Tester
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

686968.518 August 2026 — 69 % liked27 September 2026 — 69 % liked7 October 2026 — 68 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 17:3568-1
27 Sept 2026, 17:3569no change
18 Aug 2026, 11:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.