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[✨UPDATE] Tap World

[✨UPDATE] Tap World

A Roblox experience owned by Worth Studio!.

Clicker & idleENclickerpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

⭐ Welcome to Tap World HOW TO PLAY: ⚡ Tap to earn Clicks! ♻️ Rebirth to boost your Click Multiplier! 🥚 Hatch Eggs to collect adorable Pets! 🌴 Unlock new Islands 👑 Compete on the Leaderboards and become the ultimate CLICKER! 🖱️ TAP anywhere to start clicking! 🎁 Weekly updates packed with new content! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! 🔔 Follow to be the first to know when updates drop! Made with love by @arc_ydev

Last updated by the developer 7 Aug 2026, 20:05 UTC.

0
playing (measured 10 Aug 2026, 18:20 UTC)
182,633
lifetime visits
95%
liked (2,082 👍 / 101 👎)
909
favourites (5.0 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x16 Hatch
49 R$
250Storage
29 R$
3Equip
29 R$
SuperLucky
29 R$
x2Rebirths
19 R$
x8Hatch!
19 R$
FastHatch
19 R$
125Storage
19 R$
VIP
19 R$
MagicEgg
14 R$
x2Clicks
12 R$
x2Gems
12 R$
2Equip
12 R$
Lucky
9 R$
50Storage
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tap · other70,520 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:1995no change
15 Aug 2026, 05:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.