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DON'T PRESS 67!

DON'T PRESS 67!

A Roblox experience owned by 67 Active Games.

MinigamesENbutton mashingsurvivalrandom events

Description (written by the developer; not a statement by this register)

Welcome to DON'T PRESS 67! This is a game where you have to survive wacky events that happened when you press 67... Make sure to LIKE 👍 & FAVORITE 🌟 Search terms: 67, button, dont press, dont press the button, 67 kid

Last updated by the developer 14 Jun 2026, 19:27 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
143,808
lifetime visits
64%
liked (34 👍 / 19 👎)
28,427
favourites (197.7 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mod
799 R$
Sword
149 R$
LaserGun
129 R$
VIP
100 R$
Rocket
99 R$
MagicCarpet
59 R$
JetPack
39 R$
DoubleJump
39 R$
GrabbleHook
29 R$
FlyingCloud
29 R$
FusionCoil
29 R$
GravityCoil
14 R$
SpeedCoil
14 R$
DoubleSpeed
9 R$
BoomBox
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 67! · welcome97,452 · 0.00% win
FREE BADGE! · other13,313 · 0.00% win
Cart Ride Badge! · other11,415 · 0.00% win
Climb into 67! · progression10,537 · 0.00% win
Climb into Esok! · progression9,712 · 0.00% win
Tung Tung Sahur 67! · other5,111 · 0.00% win
Grrr! · other1,637 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.