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[UPD] Bunker 09 [HORROR]

[UPD] Bunker 09 [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENsurvival horrordecision makingbunker simulation

[UPD] Bunker 09 [HORROR] is a horror experience created on 2025-12-27. It currently has 4 players online. The game has accumulated 5,128,392 lifetime visits, 96,467 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

You’ve been assigned to a remote desert bunker. Outlanders arrive every day, asking for shelter. Scan vitals. Watch for symptoms. Follow protocol. Decide who gets inside and who stays outside. Your choices have consequences. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Will you follow protocol until rescue arrives… or wait long enough to realize no one is coming?

Last updated by the developer 9 Jul 2026, 18:13 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
5,128,392
lifetime visits
93%
liked (22,346 👍 / 1,639 👎)
96,417
favourites (18.8 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infection Scan
159 R$
Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Inspection Rules · other2,376,212 · 100.0% win
Day 1 · welcome1,863,239 · 100.0% win
Changed Situation · other1,776,892 · 100.0% win
Day 2 · progression1,230,304 · 74.8% win
Day 3 · progression916,071 · 53.3% win
Day 4 · progression733,715 · 38.3% win
Day 5 · progression563,136 · 34.6% win
Day 6 · other435,465 · 30.8% win
Day 7 · other407,314 · 29.9% win
NO ONE CAME · other400,582 · 29.0% win
Rising Tensions · other339,152 · 0.00% win
INTAKE FAILURE · other283,765 · 22.4% win
Infected Breakout · progression217,172 · 0.00% win
Sandstorm · other98,816 · 0.00% win
Endless Mode · progression85,003 · 11.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2193no change
14 Aug 2026, 01:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.