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[UPD] Bunker 09 [HORROR]

[UPD] Bunker 09 [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENsurvival horrordecision makingbunker simulation

[UPD] Bunker 09 [HORROR] is a horror experience created on 2025-12-27. It currently has 4 players online. The game has accumulated 5,128,392 lifetime visits, 96,467 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

You’ve been assigned to a remote desert bunker. Outlanders arrive every day, asking for shelter. Scan vitals. Watch for symptoms. Follow protocol. Decide who gets inside and who stays outside. Your choices have consequences. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Will you follow protocol until rescue arrives… or wait long enough to realize no one is coming?

Last updated by the developer 9 Jul 2026, 18:13 UTC.

4
playing (measured 10 Aug 2026, 14:05 UTC)
5,128,392
lifetime visits
93%
liked (22,380 👍 / 1,640 👎)
95,737
favourites (18.7 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:055first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infection Scan
159 R$
Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Inspection Rules · other2,379,678 · 100.0% win
Day 1 · welcome1,865,760 · 87.9% win
Changed Situation · other1,779,271 · 87.9% win
Day 2 · progression1,231,883 · 52.7% win
Day 3 · progression917,236 · 30.8% win
Day 4 · progression734,668 · 30.8% win
Day 5 · progression563,881 · 30.8% win
Day 6 · other436,053 · 26.4% win
Day 7 · other407,838 · 26.4% win
NO ONE CAME · other401,098 · 26.4% win
Rising Tensions · other339,152 · 0.00% win
INTAKE FAILURE · other284,238 · 22.0% win
Infected Breakout · progression217,172 · 0.00% win
Sandstorm · other98,816 · 0.00% win
Endless Mode · progression85,483 · 35.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3693no change
13 Oct 2026, 01:3593no change
3 Oct 2026, 01:3493no change
23 Sept 2026, 01:3393no change
13 Sept 2026, 01:3293no change
3 Sept 2026, 01:3193no change
24 Aug 2026, 01:2193no change
14 Aug 2026, 01:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.