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Dont get Crushed by raining bombs!

Dont get Crushed by raining bombs!

A Roblox experience owned by RandomGamezStudio.

SurvivalENsurvivaldodgeupgrades

Description (written by the developer; not a statement by this register)

💣 DON'T GET CRUSHED BY RAINING BOMBS! 💨 Run for your life as bombs fall from the sky! Dodge explosions, sprint between danger zones, and survive the chaos to reach the finish line! 🏃‍♂️💥 💰 Rewards & Upgrades 👍 LIKE the game + JOIN the group = FREE CASH BONUS! Use your earnings to unlock upgrades, perks, skins, and more! Tags :bomb, survive, dodge, run, avoid bombs, challenge, obby, speedrun, timing, explosion, race, upgrades, cash, simulator, survival, multiplayer, trap, parkour, escape

Last updated by the developer 9 Jan 2026, 02:33 UTC.

0
playing (measured 22 Aug 2026, 08:30 UTC)
2,324
lifetime visits
67%
liked (4 👍 / 2 👎)
3
favourites (1.3 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser gun
299 R$
Machine Gun
250 R$
Magic Carpet
199 R$
Op glove
29 R$
2x Health
20 R$
2x Cash
17 R$
Speed coil
15 R$
Gravity Coil
9 R$
Boombox
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome2,042 · 0.00% win
You got to the end once! · progression532 · 0.00% win
You got to the end 10 times! · progression0 · 0.00% win
You got to the end 1000 times!!!! · progression0 · 0.00% win
You got to the end 100 times!!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.