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Steal Time [BETA]

Steal Time [BETA]

A Roblox experience owned by Marlongamer399 Group.

Fighting & PvPENPvPTime ManipulationLeaderboard

Description (written by the developer; not a statement by this register)

⏳ STEAL TIME ⚔️ Enter a fast-paced PvP world where time is power. ⚔️ Hit players with your sword to steal their time 🕒 Collect time orbs across the map — rarer orbs give more time 🏆 Become the strongest by stacking more time than everyone else ☠️ Get killed and lose time — stay alert or fall behind 🧱 Simple platforms, intense fights, nonstop action Do you have what it takes to control time itself? 👉 Play, fight, steal time, and dominate the leaderboard.

Last updated by the developer 1 Mar 2026, 20:26 UTC.

0
playing (measured 12 Aug 2026, 01:36 UTC)
186
lifetime visits
67%
liked (2 👍 / 1 👎)
11
favourites (59.1 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MOD Commands
499 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal time! · welcome17 · 0.00% win
Meet the Owner · other10 · 0.00% win
⏳ First Second · social0 · 0.00% win
⚔️ First Blood · progression0 · 0.00% win
🔵 Time Collector · collection0 · 0.00% win
💀 No Time Left · other0 · 0.00% win
🗡️ Time Thief · social0 · 0.00% win
The Part · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.