Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Universal AU Battles (CHECK DESC)

Universal AU Battles (CHECK DESC)

A Roblox experience owned by -- Universal AU Battles --.

OtherENunfinishedpersonal dramabattles

Description (written by the developer; not a statement by this register)

The game is still playable HOWEVER, the games current state is NOWHERE done not even close (the first mode isnt even done) and the game WILL NOT BE WORKED ON because of a CERTAIN INCIDENT AND PERSON. You know who you are. You did this. ALLALALALALLALAL

Last updated by the developer 22 Aug 2026, 02:15 UTC.

0
playing (measured 24 Aug 2026, 00:32 UTC)
199
lifetime visits
100%
liked (4 👍 / 0 👎)
6
favourites (30.2 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Abyss! Sans. (read desc)
325 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Failed Promise · progression12 · 0.00% win
Reality check through your SOUL. · other0 · 0.00% win
!! TR0J4N PR0T0C0L !! · progression0 · 0.00% win
CORRUPTED MONSTROSITY. · progression0 · 0.00% win
BOUNDLESS DECIMATION · progression0 · 0.00% win
Backup - Plan · progression0 · 0.00% win
Broken Famine · progression0 · 0.00% win
Something... New.. · progression0 · 0.00% win
Bloodbound Psychosis · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.