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Seek the Brainrots [315]

Seek the Brainrots [315]

A Roblox experience owned by Padmati Studios.

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Seek the Brainrots [315] is an obby experience created on 2025-12-28. The game has accumulated 970,081 lifetime visits and 96,129 favorites. Currently, one player is active. The title holds an 83% like percentage. The description indicates players explore a map to collect 315 hidden Brainrots while completing challenges.

Description (written by the developer; not a statement by this register)

The Brainrots are hiding all around the world... can you seek them all? 🔍 Explore the map, seek hidden Brainrots, and complete your collection! 🎮 Take on exciting challenges, discover secret locations, and adventure with your friends. 🏆 There are currently 315 Brainrots to collect! Do you have what it takes to find every single one?

Last updated by the developer 16 Jul 2026, 02:38 UTC.

1
playing (measured 11 Aug 2026, 01:32 UTC)
970,081
lifetime visits
83%
liked (401 👍 / 82 👎)
96,206
favourites (99.2 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATE ! 😄
100 R$
MAGIC CARPET
99 R$
HALLOWEEN CARPET
50 R$
GRAVITY COIL
30 R$
GRAPPLE HOOK
30 R$
SLAP
20 R$
SPEED COIL
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked13 September 2026 — 83 % liked3 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5083no change
3 Oct 2026, 18:4783no change
13 Sept 2026, 18:0183no change
14 Aug 2026, 15:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.