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Speed Race ⚡️

Speed Race ⚡️

A Roblox experience owned by مجموعة الاساطير | The Legends Community.

SimulatorENincrementalparkourleaderboard

Description (written by the developer; not a statement by this register)

⚡ Welcome to [Speed Race]! ⚡ Every second that passes, you get Speed! Can you become the fastest player in the world? 🌎 🚀 Gain Speed: You automatically get faster every second! 🔵 Speed Orbs: Collect Orbs that spawn around the map for instant boosts! 🏁 Finish Line: Reach the end to earn WINS! 🔥 Prestige: Every Win increases your speed gain rate PERMANENTLY! (+0.1, +0.15, and more!) ☠️ Obstacles: Watch out for deadly obstacles that can reset your run! 🏆 Global Leaderboard: Compete for the top spot! 💾 Auto-Save: Your Speed and Wins save automatically! 🎵 Vibe: Toggle music on/off for the best experience. 🛒 Shop: Need a headstart? Check out our Speed shop! 👍 Like & Favorite for more updates! ⭐ Tags: Speed, Simulator, Every Second, +1 Speed, Race, Win, Obby, Parkour, Fun, Run, Fast,Codes

Last updated by the developer 23 May 2026, 09:14 UTC.

0
playing (measured 25 Aug 2026, 01:33 UTC)
402
lifetime visits
100%
liked (15 👍 / 0 👎)
38
favourites (94.5 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x 2 Speed
29 R$
VIP👑
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Speed Race ⚡ · welcome49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.