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Fairy Simulator

Fairy Simulator

A Roblox experience owned by Immortal Enterprise.

SimulatorENfairy collectionclimbing parkourprogression simulator

Description (written by the developer; not a statement by this register)

✨ FAIRY SIMULATOR 🧚 Catch fairies, climb higher, and build the rarest collection in Faetopia. 🆕 RELEASE: ✨ 15+ fairies to catch ⛰️ 3 zones to climb 🔄 10 ranks 🔁 GAMEPLAY Catch → Sell → Upgrade Movement → Rank Up → Climb Higher → Catch Rarer Fairies 🌍 EXPLORE FAETOPIA • Higher areas = rarer & stronger fairies • Upgrade mobility to catch faster fairies (Dash / Sprint / Glide / Push) • Ranks boost gold gain and unlock titles 👥 Play with friends and race to become the best Fairy Catcher. 👍 Like & ⭐ Favorite to support updates! 🎮 CONTROLS (All Devices) PC: Space = Jump/Glide • Q = Dash • Shift = Sprint • LMB = Push Controller: A = Jump/Glide • B = Dash • L3 = Sprint • RT = Push • Y = Inventory Mobile: Jump button = Jump/Glide • On-screen buttons = Push/Dash/Sprint tags: fairy, simulator, collection, adventure, progression, parkour, casual, mobile, console.

Last updated by the developer 2 Aug 2026, 09:05 UTC.

0
playing (measured 12 Aug 2026, 03:35 UTC)
2,459
lifetime visits
50%
liked (6 👍 / 6 👎)
17
favourites (6.9 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gold
500 R$
Roll 10x
200 R$
VIP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fairy Simulator · welcome2,172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.