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Regular Show Tycoon

Regular Show Tycoon

A Roblox experience owned by Mweleto Studios.

TycoonENRegular ShowPark BuildingIdle Tycoon

Description (written by the developer; not a statement by this register)

Step into the crazy world inspired by Regular Show! Build your own park, unlock iconic characters, and turn simple jobs into total chaos. Start small with basic droppers, then upgrade your tycoon with wild machines, memeworthy events, and unexpected disasters. Earn cash, unlock areas, and experience random moments just like in the show because what starts as a normal day always turns into something insane Can you build the ultimate park before everything goes completely wrong?

Last updated by the developer 28 Dec 2025, 16:35 UTC.

0
playing (measured 26 Aug 2026, 23:51 UTC)
4,045
lifetime visits
80%
liked (16 👍 / 4 👎)
645
favourites (159.5 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome3,287 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.526 August 2026 — 79 % liked5 October 2026 — 80 % liked26 August 20265 October 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 23:5280+1
26 Aug 2026, 23:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.