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Escape Magma For Brainrots

Escape Magma For Brainrots

A Roblox experience owned by Xyron Games.

HorrorENhorde survivalbrainrot memebase defense

Escape Magma For Brainrots is a horror experience created on 2025-12-28. The game has recorded 3,731,515 lifetime visits and 176,417 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

How to Play: 🌋 Hide from the lava waves and rescue rare brainrots 🧠 Go further for better brainrots 🏠 Run back to your base to keep the brainrot 🏃‍♀️ Upgrade your speed to access areas more easily 🤑 Collect cash from your brainrots and upgrade them 🎉 Rebirth to earn more cash and upgrade your base Thank you for playing!

Last updated by the developer 6 Aug 2026, 20:43 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
3,731,515
lifetime visits
95%
liked (6,870 👍 / 374 👎)
176,426
favourites (47.3 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! 👑
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played! · welcome1,861,736 · 68.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0295no change
24 Aug 2026, 04:0095no change
14 Aug 2026, 03:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.