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Pibble Tycoon

Pibble Tycoon

A Roblox experience owned by Alucard Studios.

TycoonENdog themeincremental progressioncute aesthetic

Description (written by the developer; not a statement by this register)

Welcome to Pibble Tycoon, where adorable pibble dogs run the ultimate money-making empire! Start small with one happy pibble and grow into a massive tycoon filled with wagging tails, silly animations, and nonstop fun. Build droppers, unlock new pibble breeds, upgrade your base, and collect insane cash while your pibbles work hard (and look cute doing it). The more you expand, the crazier your tycoon becomes!

Last updated by the developer 28 Dec 2025, 19:42 UTC.

0
playing (measured 28 Aug 2026, 16:22 UTC)
3,470
lifetime visits
91%
liked (20 👍 / 2 👎)
434
favourites (125.1 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome2,809 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.528 August 2026 — 90 % liked7 September 2026 — 91 % liked28 August 20267 September 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 16:2291+1
28 Aug 2026, 16:2290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.