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Climb Into AI Baby

Climb Into AI Baby

A Roblox experience owned by Locked In Idles.

ObbyENclimbingAIbaby

Climb Into AI Baby is an obby experience created on 2025-12-28. It has recorded 2,679,354 lifetime visits and 6,028 favorites. Currently, 5 users are playing. The experience holds a 50% like percentage. The description states players climb the highest ladder to meet AI Baby.

Description (written by the developer; not a statement by this register)

Climb the highest ladder to meet AI Baby!

Last updated by the developer 20 Feb 2026, 22:54 UTC.

5
playing (measured 10 Aug 2026, 14:31 UTC)
2,679,354
lifetime visits
50%
liked (3,340 👍 / 3,284 👎)
6,049
favourites (2.3 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Carpet
799 R$
Admin Commands
799 R$
Flying Cloud
749 R$
Flying Carpet
749 R$
Ban Hammer
599 R$
God Slap [OP]
599 R$
Laser Gun
249 R$
Grapple Hook
249 R$
Slap Hand
199 R$
Fusion Coil
149 R$
Speed Coil
99 R$
Gravity Coil
98 R$
AutoClimb [OP]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5150no change
14 Aug 2026, 06:5050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.