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EB OF THE KING - Brazilian Army

EB OF THE KING - Brazilian Army

A Roblox experience owned by byKing Studios.

RoleplayPTmilitary simulationroleplayrank progression

Description (written by the developer; not a statement by this register)

👋 Welcome to the Army 👍 Play the game and join our group How to play: 🏅 Join the Brazilian Army or become a criminal and fight against the Army Upgrade your rank through physical training, missions, events, or operations 🔨 Explore the city, steal or work in the barracks to earn money 🎓 With each rank, you unlock more resources and tasks 🔥 Try to reach the maximum rank 👥 Make friends or enemies ⬆️ Join our Empire of the King community for in-game benefits! 💻 Compatible with computers, mobile phones, consoles, and tablets 🔗 Official Brazilian Army group link: https://www.roblox.com/pt/communities/994985987/Imp-rio-do-KING#!/about

Last updated by the developer 23 Jun 2026, 23:59 UTC.

0
playing (measured 15 Aug 2026, 15:05 UTC)
238
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (8.4 per 1k visits)
28 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Light Club
499 R$
G36C Permanente
210 R$
Colete
25 R$
Vice Club
20 R$
AK-47 Dourada
10 R$
Rádio
10 R$
Elite Club
10 R$
2x Dinheiro
10 R$
Deagle Dourada
10 R$
Moto
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome65 · 0.00% win
Military! · other14 · 0.00% win
Millionaire2 · 0.00% win
First Recruitment2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.