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[ALVIN MEDIUM] 💥Alvin Ultra 💥

[ALVIN MEDIUM] 💥Alvin Ultra 💥

A Roblox experience owned by Natural Hunter Gatherers Sect.

HorrorENhorrorwave survivalzombies

Description (written by the developer; not a statement by this register)

--- Medium difficulty’s map has been improved and its overall harder. Update features two new chipmunks. More info in the group. --- Alvin and the gang have decided to destroy humanity, a shadow of doom has been cast over the world. It’s time to light the spoon, and go in deep. If you want more information on updates or want to talk about game related topics join the group: Natural Hunter Gatherers Sect tags: alvin, alvin and the chipmunks, simon, theodore, survival, wave survival, horror, guns, roblox, zombies, cod, doom

Last updated by the developer 23 Aug 2026, 02:27 UTC.

0
playing (measured 23 Aug 2026, 21:54 UTC)
862
lifetime visits
95%
liked (20 👍 / 1 👎)
22
favourites (25.5 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 21:540first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nightwing
399 R$
Offering to Alvin
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Step Forth · welcome304 · 0.00% win
Who is this? · other15 · 0.00% win
Winner Winner Chipmunk Dinner (Disabled) · other7 · 0.00% win
Bucks · other6 · 0.00% win
Win · progression6 · 0.00% win
Rightfully Buried · other5 · 0.00% win
I would walk 500 miles · other2 · 0.00% win
The Peak · progression2 · 0.00% win
A lot of bucks · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9523 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 August 202613 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 04:4995no change
3 Sept 2026, 00:1595no change
23 Aug 2026, 22:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.