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[BETA] Untitled Zombies

[BETA] Untitled Zombies

A Roblox experience owned by FuzzyProductions.

ShooterENzombiesPvEshooter

Description (written by the developer; not a statement by this register)

{ 🛠️ This Game Is Currently In Development And You May Encounter Bugs Or Issues 🛠️ } ⚔️ Fight through relentless hordes in this PvE zombie shooter. 🛒 Buy powerful weapons, equip specialized gear, and survive against waves of the infected alone or with others. 🔔 Currently in Alpha development with more content and features on the way. Many updates planned, and new models for guns and equipment on the way! 🎮 Join the discord to keep up to date on what's going on!

Last updated by the developer 14 Aug 2026, 11:55 UTC.

0
playing (measured 17 Aug 2026, 23:51 UTC)
718
lifetime visits
100%
liked (14 👍 / 0 👎)
14
favourites (19.5 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter!
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester :3 · other27 · 0.00% win
Join R3X_kr · welcome27 · 0.00% win
Join Machara · social21 · 0.00% win
Hidden in Plain Sight · secret19 · 0.00% win
Fragmented Reality · secret15 · 0.00% win
Still In Service · other9 · 0.00% win
Join A Developer · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.