Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Hiatus :( ] 5:20 PM: Modeslop

[Hiatus :( ] 5:20 PM: Modeslop

A Roblox experience owned by Modeslop Incorporated.

HorrorENhorrorfanmade5:20 PM

Description (written by the developer; not a statement by this register)

Game is currently on hiatus while we work on a different project with more retention potential. Meanwhile, enjoy free access to &-1 as a thanks for nearly 100k visits! A take on 5:20 PM, rather now it's modeslop! The entire premise of this game is to bring justice to the very bleak catagory of HSoHD fanmades. It's about time 5:20 gets something more than a cheap HSoHD remake. Credits to a variety of games (and their respective owners), such as 5:20 PM, PM:606, Project: Modeslop, and Modespice Extra ++. You should give all of these games a try!

Last updated by the developer 11 Aug 2026, 00:52 UTC.

2
playing (measured 11 Aug 2026, 22:53 UTC)
101,535
lifetime visits
60%
liked (142 👍 / 94 👎)
382
favourites (3.8 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:531first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fleeting Comfort · other7,882 · 1.7% win
Extremities and Beyond · progression1,047 · 3.4% win
Embodiment of Celebration · other953 · 19.0% win
Lost Familiarity · other686 · 0.00% win
Unexplored Depths · progression465 · 0.00% win
Unholy Insurrection · other377 · 0.00% win
Supernatural Endeavors · other271 · 1.7% win
find my durrs · collection107 · 0.00% win
the sigma trial · other28 · 0.00% win
Supernatural Horrors · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60626115 August 2026 — 62 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:0760-2
15 Aug 2026, 11:0062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.