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[🖥️] My Hack Empire

[🖥️] My Hack Empire

A Roblox experience owned by MY COMPUTER FRIEND.

TycoonENidletycoonhacking

[🖥️] My Hack Empire is a tycoon experience created on 2025-12-29. It has recorded 6,170,129 lifetime visits and 330,285 favorites. Currently, 18 players are active. The title holds a 90% like percentage. The description indicates gameplay involves hiring hackers, placing them on plots, rebasing, and collecting coins.

Description (written by the developer; not a statement by this register)

💻 Welcome to My Hack Empire! 💬 👾 Hire hackers from the shop 🖥️ Place them on your plot to start hacking 🚀 Rebirth and expand your base 💵 Collect coins and become RICH! ⭐ Your hackers earn money even while you're offline! ⭐

Last updated by the developer 22 Jul 2026, 12:33 UTC.

18
playing (measured 10 Aug 2026, 18:08 UTC)
6,170,129
lifetime visits
90%
liked (1,608 👍 / 172 👎)
330,871
favourites (53.6 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0818first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Hack
299 R$
Extra Storages
149 R$
Collect All
49 R$
x2 Token
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:4990no change
13 Aug 2026, 23:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.