Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Stages Wallhop Tower

Stages Wallhop Tower

A Roblox experience owned by Wino Games.

AdventureENparkourtower climbobstacle course

Description (written by the developer; not a statement by this register)

✨ Stages Wallhop Tower ✨ 🐰 Hop, climb, and bounce through a tower packed with colorful challenges! 🎮 Every stage is a fresh adventure—test your skill, keep your rhythm, and enjoy the climb! 🌸 ⚡ Quick Tip: Press R to instantly respawn. 🌸 Clean & visually pleasing design 🌟 Difficulty rises as you go higher 🎀 Fun for both beginners and pros 💾 Progress saves automatically—continue anytime 🆓 “Flick” button makes wallhopping easier 🤝 Carry your friends after reaching 400 stages 📜 Quests with exciting rewards 🎁 Unlock adorable in‑game accessories 🎀✨ Can you conquer the very top of the tower? The challenge awaits—let’s find out together! 🚀

Last updated by the developer 20 Jul 2026, 11:43 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
418,783
lifetime visits
37%
liked (151 👍 / 261 👎)
25,085
favourites (59.9 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Gold Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome297,401 · 61.5% win
Stage 10 · progression186,263 · 30.8% win
Stage 15 · progression161,484 · 61.5% win
Stage 25 · progression138,762 · 0.00% win
Stage 50 · progression110,706 · 0.00% win
Stage 100 · progression88,802 · 0.00% win
Stage 150 · progression56,338 · 61.5% win
Stage 200 · progression30,910 · 30.8% win
Stage 250 · progression6,335 · 0.00% win
Stage 300 · progression3,722 · 0.00% win
Stage 350 · progression1,178 · 0.00% win
Stage 400 · progression949 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

363736.514 August 2026 — 36 % liked24 August 2026 — 37 % liked14 September 2026 — 37 % liked4 October 2026 — 37 % liked14 August 20264 October 2026
4 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 02:1537no change
14 Sept 2026, 00:3737no change
24 Aug 2026, 22:4537+1
14 Aug 2026, 22:3336first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.