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Stages Wallhop Tower

Stages Wallhop Tower

A Roblox experience owned by Wino Games.

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Description (written by the developer; not a statement by this register)

✨ Stages Wallhop Tower ✨ 🐰 Hop, climb, and bounce through a tower packed with colorful challenges! 🎮 Every stage is a fresh adventure—test your skill, keep your rhythm, and enjoy the climb! 🌸 ⚡ Quick Tip: Press R to instantly respawn. 🌸 Clean & visually pleasing design 🌟 Difficulty rises as you go higher 🎀 Fun for both beginners and pros 💾 Progress saves automatically—continue anytime 🆓 “Flick” button makes wallhopping easier 🤝 Carry your friends after reaching 400 stages 📜 Quests with exciting rewards 🎁 Unlock adorable in‑game accessories 🎀✨ Can you conquer the very top of the tower? The challenge awaits—let’s find out together! 🚀

Last updated by the developer 20 Jul 2026, 11:43 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
418,783
lifetime visits
37%
liked (148 👍 / 257 👎)
24,430
favourites (58.3 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Gold Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome290,317 · 100.0% win
Stage 10 · progression182,725 · 93.8% win
Stage 15 · progression158,459 · 81.2% win
Stage 25 · progression136,232 · 78.1% win
Stage 50 · progression108,736 · 62.5% win
Stage 100 · progression87,296 · 62.5% win
Stage 150 · progression55,374 · 28.1% win
Stage 200 · progression30,343 · 12.5% win
Stage 250 · progression6,219 · 3.1% win
Stage 300 · progression3,652 · 0.00% win
Stage 350 · progression1,166 · 0.00% win
Stage 400 · progression942 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

363736.514 August 2026 — 36 % liked24 August 2026 — 37 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4537+1
14 Aug 2026, 22:3336first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.