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Superhero High School!

Superhero High School!

A Roblox experience owned by Spoink!.

RoleplayENroleplaysuperheroschool

Superhero High School! is a roleplay experience created on 2018-12-09. The game currently has 0 players online and has accumulated 564,086 lifetime visits. It holds 4,339 favorites and maintains a 50% like percentage. The description indicates players can choose superpowers and roles, with updates announced via Twitter.

Description (written by the developer; not a statement by this register)

Welcome to Superhero High School where you can choose a super power and roleplay as a hero in training!🌎 ⭐️Wearable superhero capes coming soon!⭐️ 🎭You now get to the choose a role when playing!🎭 🎁Follow our Twitter for special codes to get FREE rewards!🎁 ⛔️If you encounter any issues or bugs, let us know on Twitter!⛔️ (Shutdown = Game Update - rejoin back) Follow on Twitter for info on updates and other changes to the game! @SpoinkRoblox

Last updated by the developer 23 Feb 2023, 20:58 UTC.

0
playing (measured 11 Aug 2026, 06:31 UTC)
564,086
lifetime visits
50%
liked (690 👍 / 678 👎)
4,338
favourites (7.7 per 1k visits)
9 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Powers
640 R$
VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Detenton · other4,991 · 0.00% win
Fighter · other322 · 0.00% win
Warrior · other16 · 0.00% win
Troublemaker · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.