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[πŸ’₯]Last to Get Slapped!

[πŸ’₯]Last to Get Slapped!

A Roblox experience owned by remember remember.

MinigamesENSlap BattlesRed Light Green LightParty Game

Description (written by the developer; not a statement by this register)

πŸ₯‹πŸ’₯Slap or Stop!πŸ’₯πŸ₯‹ 🎢 WITH A TWIST! 🎢 πŸ‘‹ Slap players out of the ring to win! 🎡 Music on = MOVE & SLAP πŸ›‘ Music off = DON’T MOVE! 😱 πŸ† Win rounds β†’ buy cool trails 🌈 πŸͺ™ Earn coins β†’ buy slap gloves 🧀 πŸš€ SECRET JETPACK REWARD! πŸ‘€ Fast. Funny. CHAOS. πŸ’₯ πŸ“Œ Tags: Slap Sumo, Slap Game, Slap Battles Style, Slap PvP, Slap Arena, Knockback Game, Physics Game, Arena PvP, Party Game, Casual Game, Minigame, Multiplayer Game, Fun Game, Funny Game, Chaos Game, Friends Game, Reaction Game, Timing Game, Freeze Game, Red Light Green Light, Stop Moving Game, Music Game, Sumo Game, Sumo Battles, Sumo Arena, Battle Game, PvP Game, Casual PvP, Party PvP, Fast Paced Game, Addictive Game, Chaotic Game, Silly Game, Ragdoll Game, Roblox Slap Game,Blind Shot, Fun, musical chairs

Last updated by the developer 24 Jul 2026, 21:06 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
11,526
lifetime visits
42%
liked (13 πŸ‘ / 18 πŸ‘Ž)
33
favourites (2.9 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win! Β· progression2,040 Β· 0.00% win
10 wins! Β· progression30 Β· 0.00% win
50 wins! Β· progression7 Β· 0.00% win
100 wins! Β· progression2 Β· 0.00% win
500 wins! Β· progression0 Β· 0.00% win
1000 wins!!!! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.