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Steal A Thing!

Steal A Thing!

A Roblox experience owned by Viviet Studio.

SimulatorENstealingtrollingrebirth

Description (written by the developer; not a statement by this register)

How to play? : Buy a Thing Steal Things from other players Generate money Rebirth Buy Weapons and troll gear to troll other players! Disclaimer: this game is still under development, do not complain about bugs, because we are fixing it right now Admin Abuse : 17:00 - 18:00 PM (+2:00 London) Taco Tuesday : 18:00 - 19:00 PM (+2:00 London)

Last updated by the developer 26 Aug 2026, 15:27 UTC.

0
playing (measured 28 Aug 2026, 07:38 UTC)
2,799
lifetime visits
100%
liked (24 👍 / 0 👎)
11
favourites (3.9 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Corn Hunt 2026 · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10028 August 2026 — 100 % liked17 September 2026 — 100 % liked27 October 2026 — 100 % liked28 August 202627 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:35100no change
17 Sept 2026, 12:47100no change
28 Aug 2026, 12:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.