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QI 氣 WIP

QI 氣 WIP

A Roblox experience owned by Qi Works.

Fighting & PvPENsamuraisword fightingcombat

Description (written by the developer; not a statement by this register)

⫭⫗Welcome to QI氣.⫗⫬ If you like the game, show us support by destroying the like and favourite button🌺 Note: pls play my game me very want players, drago noob |CONTROLS|: ● [DASH] - E ● [PARRY] - F ● [RUN] - LShift (HOLD) ● [ATTACK] - LMB ● [SHIFT LOCK] - CTRL ● [EMOTE WHEEL] - Q ---------------------------- COMING SOON ---------------------------- ● [STANCE WHEEL] - R ● [WEAPON SKINS] ------------------------------------------------------------------------------ Want to change weapon? Head to the "Classes" button. Want to team up with friends? Head to the "Party" button. [MAX 5 P.Count] Thank you zboys for awesome game called "ZO", it probably made alot of memories before... Original game: https://www.roblox.com/games/6678877691/ZO-SAMURAI-SWORD-FIGHTING Animations Inspired: https://www.roblox.com/games/15926000656/ZEN | AKA old ZO

Last updated by the developer 16 Jun 2026, 18:53 UTC.

0
playing (measured 21 Aug 2026, 00:32 UTC)
356
lifetime visits
100%
liked (9 👍 / 0 👎)
2
favourites (5.6 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Killsound
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48 · 0.00% win
First Blood · progression19 · 0.00% win
Young Warrior · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.