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DUELIST: PvP

DUELIST: PvP

A Roblox experience owned by only three devs.

Fighting & PvPENthird-person combatweapon skinsbeta

DUELIST: PvP is a fighting-pvp experience created on 2025-12-29. It currently has 244 players, 14,455,772 lifetime visits, a 94% like percentage, and 21,849 favorites.

Description (written by the developer; not a statement by this register)

Duelist: PvP Duelist: PvP lets you showcase your third-person combat skills in fast-paced battles. Choose your weapon, step into the arena, and prove yourself against other players. The game also features over 100 unlockable cosmetics, including weapon skins, kill effects (KFX), graffiti, backpacks, and accessories, with some rarer than others. 🌐Game supports: PC, MOBILE, CONSOLE 🚨 Keybinds and Sens can be customized in the settings! 🎯Game Modes: • 1v1 • 2v2 • 3v3 • FFA ⚠️ This game is currently in beta. Expect changes! ⚠️ Exploiting or cheating will result in a permanent ban. We do not appeal bans. ⚠️If you encounter any glitch, please let us know, and we will fix them as soon as possible!

Last updated by the developer 14 Aug 2026, 14:24 UTC.

98
playing (measured 22 Aug 2026, 08:50 UTC)
15,026,155
lifetime visits
93%
liked (20,430 👍 / 1,471 👎)
24,024
favourites (1.6 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9849829810 August 2026 — 333 players21 August 2026 — 430 players21 August 2026 — 405 players21 August 2026 — 395 players21 August 2026 — 459 players22 August 2026 — 481 players22 August 2026 — 498 players22 August 2026 — 439 players22 August 2026 — 414 players22 August 2026 — 319 players22 August 2026 — 270 players22 August 2026 — 170 players22 August 2026 — 201 players22 August 2026 — 98 players10 August 202622 August 2026
14 measurements spanning 12 days, net -235. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–558 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:5098-103
22 Aug 2026, 07:50201+31
22 Aug 2026, 06:50170-100
22 Aug 2026, 05:50270-49
22 Aug 2026, 04:50319-95
22 Aug 2026, 03:50414-25
22 Aug 2026, 02:50439-59
22 Aug 2026, 01:50498+17
22 Aug 2026, 00:50481+22
21 Aug 2026, 23:50459+64
21 Aug 2026, 22:50395-10
21 Aug 2026, 21:50405-25
21 Aug 2026, 20:54430+97
10 Aug 2026, 14:22333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Battle Pass
299 R$
Kill Sound
149 R$
Skyboxes
119 R$
Boombox
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,531,402 · 19.2% win
BETA PLAYER · welcome1,470,886 · 2.5% win
First Kill · other962,455 · 12.9% win
First Streak · other400,776 · 6.6% win
FLAWLESS · other271,790 · 3.3% win
100 KILLS · progression150,209 · 2.0% win
500 KILLS · progression38,379 · 0.70% win
1000 KILLS · progression14,959 · 0.20% win
100 STREAK · progression811 · 0.00% win
5000 KILLS · progression765 · 0.10% win
10000 KILLS · progression104 · 0.00% win
500 STREAK · progression56 · 0.00% win
W DEV · other52 · 0.00% win
20000 KILLS · progression12 · 0.00% win
1000 STREAK · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.513 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
16 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2193-1
23 Aug 2026, 18:2094no change
22 Aug 2026, 08:5094no change
22 Aug 2026, 07:5094no change
22 Aug 2026, 06:5094no change
22 Aug 2026, 05:5094no change
22 Aug 2026, 04:5094no change
22 Aug 2026, 03:5094no change
22 Aug 2026, 02:5094no change
22 Aug 2026, 01:5094no change
22 Aug 2026, 00:5094no change
21 Aug 2026, 23:5094no change
21 Aug 2026, 22:5094no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 18:2094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.