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When the game is fake

When the game is fake

A Roblox experience owned by Some random games..

RoleplayENmetasimulationbug-reporting

When the game is fake is a roleplay experience created on 2025-12-29. It has recorded 753,833 lifetime visits and 4,522 favorites. Currently, 49 users are playing. The title holds a 49% like percentage. The description notes it is not a social hangout and invites bug reports to the associated group.

Description (written by the developer; not a statement by this register)

When the game is fake Report bugs into the group! Inspired by when the game is real This is not a social hangout

Last updated by the developer 10 Aug 2026, 14:05 UTC.

49
playing (measured 10 Aug 2026, 16:07 UTC)
753,833
lifetime visits
49%
liked (2,130 👍 / 2,233 👎)
7,659
favourites (10.2 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast car [NO MOBILE SUPPORT YET]
49 R$
VIP
19 R$
[REJOIN] OP Sword [ONLY BOSSFIGHTS]
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lobby · welcome37,629 · 3.9% win
Touch badge · other1,563 · 0.70% win
Sad badge · other841 · 0.40% win
Wrong way · other835 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked24 August 2026 — 49 % liked3 September 2026 — 49 % liked13 September 2026 — 49 % liked23 September 2026 — 49 % liked3 October 2026 — 49 % liked13 October 2026 — 49 % liked23 October 2026 — 49 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0149no change
13 Oct 2026, 21:0049no change
3 Oct 2026, 20:5349no change
23 Sept 2026, 20:5249no change
13 Sept 2026, 20:0149no change
3 Sept 2026, 19:5149no change
24 Aug 2026, 18:1749no change
14 Aug 2026, 18:1649first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.