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Destination

Destination

A Roblox experience owned by <async/>.

SportsENMirror's Faithe inspiredopen-world parkourPvE encounters

Destination is a Roblox experience in the sports genre, created on 2025-12-29. The game currently has 66 players online and 3,517,588 lifetime visits. It holds 17,211 favorites and maintains a 55% like percentage. The description indicates it is an open-world parkour title set in the city of DiveSearch, featuring grounded movement mechanics and PvE encounters.

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS IN PRE-ALPHA STAGE, PLEASE EXPECT BUGS ⚠️ DESTINATION is an open-world parkour game built for fans of Mirror’s Edge. Set in the city of DiveSearch, it’s all about "grounded" movement - you’ll actually feel the weight, momentum, and physics behind every jump and slide. We’ve moved away from standard platforming to introduce a bunch of unique mechanics you haven't seen before. The main map is built for precision, but there’s much more to do than just run: you’ll face PvE encounters, interact with NPCs, and navigate high-risk zones where one wrong move ends your run. With deep progression and plenty of lore to find, there’s always a reason to keep moving.

Last updated by the developer 7 Aug 2026, 08:23 UTC.

66
playing (measured 10 Aug 2026, 23:36 UTC)
3,517,588
lifetime visits
55%
liked (3,846 👍 / 3,084 👎)
17,494
favourites (5.0 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:3626first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRE-ALPHA · other1,449,491 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3355no change
14 Aug 2026, 04:3255first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.