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[🍀+ WORLD 2] +1 Strength per Kill

[🍀+ WORLD 2] +1 Strength per Kill

A Roblox experience owned by aura chills.

SimulatorENincrementalboss-rushprogression

[🍀+ WORLD 2] +1 Strength per Kill is a simulator experience created on 2025-12-29. The game has accumulated 3,932,584 lifetime visits and 11,084 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to +1 Strength Per Kill World 2 is obtained by defeating the final boss [Golden Grandmaster] How to play: 💪Every Kill makes you stronger 🏆Conquer challenging foes! ☠️Train with boxes or kill a variety of enemies 👌Unlock unique weapons and become the STRONGEST! 👍 Like the game! 👥 Join the group for Rewards & Updates!

Last updated by the developer 19 Jul 2026, 20:35 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
3,932,584
lifetime visits
88%
liked (20,948 👍 / 2,952 👎)
11,079
favourites (2.8 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
399 R$
VIP
199 R$
2x EXP
99 R$
2x Trophies
19 R$
Auto Clicker
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3388no change
24 Aug 2026, 03:3288no change
14 Aug 2026, 03:3188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.