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Steal a Fortline

Steal a Fortline

A Roblox experience owned by VoltLine Studio.

TycoonENtycoonrebirthfortnite-inspired

Steal a Fortline is a tycoon experience created on 2025-12-29. It has recorded 563,727 lifetime visits and 2,256 favorites. Currently, 17 users are playing. The title holds a 98% like percentage. It supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Fortline! ⭐ Like the game and join the group for future updates 🔦 How to Play: 🎭 Buy a Fortline or Steal one from other players 💰 Collect cash from your Fortlines 🔁 Rebirth and unlock new items and boost progress! 🕹️ Supports Desktop, Mobile, Tablet, and Console ❗ This game is not affiliated with, endorsed by, or related to Fortnite in any way 👥 Join the group: https://www.roblox.com/communities/5615982/VoltLine-Studio

Last updated by the developer 9 Aug 2026, 12:50 UTC.

17
playing (measured 10 Aug 2026, 15:37 UTC)
563,727
lifetime visits
98%
liked (4,418 👍 / 107 👎)
2,354
favourites (4.2 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3740first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,499 R$
VIP
299 R$
2x Money
199 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome250,654 · 82.8% win
First Fortline · progression221,735 · 74.7% win
Stole a Fortline · other95,717 · 33.6% win
First Rebirth · progression60,892 · 35.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3198no change
14 Aug 2026, 20:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.