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My Dancing Animals!

My Dancing Animals!

A Roblox experience owned by The Animal Band.

TycoonENidlepet collectionmutation hunting

My Dancing Animals! is a tycoon experience created on 2025-12-29. It has 1,015,454 lifetime visits and 1,732 concurrent players. The game holds a 98% like percentage and 4,899 favorites.

Description (written by the developer; not a statement by this register)

🕺 Welcome to My Dancing Animals! 🐾 Your animals don't just sit there — they DANCE, and every move makes you richer! 👍 Like the game & join the group to claim a FREE pet! How to Play: 🥚 Hatch 38+ dancing animals — from Chickens to Dragons, Hydras & Griffins 💃 Place them on your ranch and watch them dance up piles of Cash 📦 Collect & sell crates to cash in big ⭐ Upgrade your conveyor & floors for rarer, luckier hatches 🔁 Rebirth to unlock pet slots, new floors & huge Cash multipliers ✨ Hunt rare MUTATIONS — Gold, Diamond, Rainbow, Void, Disco & more 🌩️ Ride Weather events — Blood Moon, Blackhole, Starfall & Aurora mutate your animals! 💻 Plays great on Desktop, Mobile, Tablet & Console 🔔 Press NOTIFY to be first for new animals & updates!

Last updated by the developer 5 Sept 2026, 08:15 UTC.

1,776
playing (measured 5 Sept 2026, 12:50 UTC)
6,171,971
lifetime visits
98%
liked (48,306 👍 / 764 👎)
33,052
favourites (5.4 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4094,5262,467.51,77610 August 20265 September 2026
351 measurements spanning 26 days, net +1,367. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:501,776+54
5 Sept 2026, 11:501,722+173
5 Sept 2026, 10:501,549+8
5 Sept 2026, 09:501,541-19
5 Sept 2026, 08:501,560-20
5 Sept 2026, 07:501,580-164
5 Sept 2026, 06:501,744+37
5 Sept 2026, 05:501,707-161
5 Sept 2026, 04:501,868-64
5 Sept 2026, 03:501,932-39
5 Sept 2026, 02:501,971+80
5 Sept 2026, 01:501,891+19
5 Sept 2026, 00:501,872+12
4 Sept 2026, 23:501,860+120
4 Sept 2026, 22:501,740+218
4 Sept 2026, 21:501,522-10
4 Sept 2026, 20:501,532+21
4 Sept 2026, 19:501,511-123
4 Sept 2026, 18:501,634+51
4 Sept 2026, 17:501,583first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck Boost
199 R$
VIP
149 R$
Luck Boost
99 R$
2x Hatch Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9815 August 20265 September 2026
353 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 12:5098no change
5 Sept 2026, 11:5098no change
5 Sept 2026, 10:5098no change
5 Sept 2026, 09:5098no change
5 Sept 2026, 08:5098no change
5 Sept 2026, 07:5098no change
5 Sept 2026, 06:5098no change
5 Sept 2026, 05:5098no change
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.