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Grapple & Hook

Grapple & Hook

A Roblox experience owned by Miloko's Lab.

AdventureENparkourphysics-basedtimer-based

Description (written by the developer; not a statement by this register)

Challenge yourself in Grapple & Hook, the ultimate parkour ! Each server is randomly generated, so no two runs are the same. Use hooks to swing through obstacles. Race against the timer, beat your best time, and see if you can become the fastest player! *game is in early development expect bugs Like a game ? Leave a 👍 Wanna help ? Leave a ⭐

Last updated by the developer 16 Jun 2026, 12:41 UTC.

0
playing (measured 9 Sept 2026, 00:30 UTC)
1,680
lifetime visits
75%
liked (6 👍 / 2 👎)
4
favourites (2.4 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Hook
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

:) · welcome928 · 0.00% win
SECRET PART ! · secret27 · 0.00% win
EASY WIN ! · progression13 · 0.00% win
SECRET PLACE ! · secret10 · 0.00% win
MEDIUM WIN ! · progression8 · 0.00% win
GROUP MEMBER ! · social8 · 0.00% win
Impossible ending .... · progression8 · 0.00% win
HARD WIN ! · progression7 · 0.00% win
OBBY WIN ! · progression5 · 0.00% win
Godly Ending · progression3 · 0.00% win
OBBY MASTER · progression2 · 0.00% win
NOTHING WIN ! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.