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Shuffle a Brainrot

Shuffle a Brainrot

A Roblox experience owned by xFrozen x Cube.

SimulatorENbrainrot memescollectingoffline earnings

Shuffle a Brainrot is a simulator experience created on December 29, 2025. It has accumulated 16,228,527 lifetime visits and 58,138 favorites. The game maintains a 95% like percentage. Currently, five users are playing. The description highlights mechanics involving collecting brainrots, earning cash, and offline earnings. Premium players receive a ten percent cash bonus. Tags include memes, pets, and rebirth.

Description (written by the developer; not a statement by this register)

Welcome To Shuffle a Brainrot! UPDATES EVERY SATURDAY! 🎩 Choose a Brainrot to play for! ✅ Pick the Right Brainrot from the shuffled cups.! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Cute , Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon , Lucky Block.

Last updated by the developer 12 Jul 2026, 12:27 UTC.

5
playing (measured 10 Aug 2026, 14:48 UTC)
16,228,527
lifetime visits
95%
liked (20,590 👍 / 1,198 👎)
58,434
favourites (3.6 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:482first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hunter
799 R$
x2 Cash Gains
395 R$
x2 Lucky Block Luck
195 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,794,420 · 95.1% win
OP Reward Quest · other588,318 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0795no change
22 Oct 2026, 18:0695no change
12 Oct 2026, 18:0495no change
2 Oct 2026, 18:0395no change
22 Sept 2026, 18:0295no change
12 Sept 2026, 17:5295no change
2 Sept 2026, 17:5195no change
23 Aug 2026, 17:3295no change
13 Aug 2026, 17:2395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.