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[🚀UPD 2] Ascend Tycoon!

[🚀UPD 2] Ascend Tycoon!

A Roblox experience owned by XxwolfxX Studios.

TycoonENtycoonrebirthupgrade

Ascend Tycoon! is a tycoon experience created on December 30, 2025. The game has accumulated 660,103 lifetime visits and holds 59,497 favorites. It currently maintains a 58% like percentage. The experience supports multiple devices, including PC, mobile, tablet, and console. No players are currently active.

Description (written by the developer; not a statement by this register)

🎁 Code: Update1 Game is still under Beta, u may come across bugs or unbalance changes! please be aware! and thanks for playing! 🚀 Welcome to Ascend Tycoon! 💸 Build & Expand ⚙️ Upgrade Everything 🌟 Unlock Rarities 🏗️ Unlock New Floors 🔁 Rebirth / Ascend 🏆 Compete 🐞 Bug Fixes & Improvements • 🥇 New Competitive Leaderboard • ✅ QOL Changes • 🔁Added Auto Rebirth • 🛝New Obby Courses • 🛜 Fixed Lag at spawn in • ⚔️Fixed Swords • ⬆️ How high can you go before your next Ascend? 💻 All Devices — Works on PC, Mobile, Tablet & Console! ✨ Have fun, and thanks for playing! If you enjoy the game, don’t forget to 👍 Like, ⭐ Favorite, and 🔔 Follow!

Last updated by the developer 28 Feb 2026, 00:39 UTC.

0
playing (measured 11 Aug 2026, 02:00 UTC)
660,103
lifetime visits
57%
liked (572 👍 / 423 👎)
61,987
favourites (93.9 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Max Tycoon
999 R$
WealthyPack
199 R$
Double Money
150 R$
Auto Collect
150 R$
Max Rebirth
150 R$
StarterPack
99 R$
AutoRebirth
95 R$
[CHEAP] Rainbow Sword
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome465,223 · 100.0% win
15Mins Play Time123,337 · 56.0% win
1Hour Play Time · other11,602 · 8.0% win
Tycoon Complete · progression1,238 · 2.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

575857.514 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 57 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:5257-1
24 Aug 2026, 18:5358no change
14 Aug 2026, 18:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.